Free fall (Golaem Crowd R&D)

Опубликовано: 16 Июль 2026
на канале: GEKSONE
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With a new opportunity of a GolaemCrowd (plugin for Autodesk Maya) to add "Emitter Max Count" and "Emitter Rate", I decide to test this stuff.
Popular theme in a nowadays movies is massive suicide by jumping down from a cliff. Nice idea to test Emission Rate and Count in a small 3D scene.
So You can check my playblast where people jump and fall down the "cliff".
Most popular question is how to make jump. So answer is simple, we need a short phase of a "jump" mocap and add some "impulse" to the entities. Its simply achieve by "beForce" behavior and trigger in the right place and time.
The fun feature of my setup became a bunch of entities after the fall. They lie on each other and twitch in pain.