Physics Joints in Unity

Опубликовано: 29 Апрель 2026
на канале: XR Terra Class
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This video explains several Joint components in Unity and how they can be used to either constrain or power physics based objects in your scene. We cover Fixed Joints, Spring Joints, Hinge Joints, Character Joints, and Configurable Joints. We also mention how you can make a Ragdoll on a character imported from Mixamo using Unity's Ragdoll creator.

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Colliders and Rigidbodies:    • Colliders And Rigidbodies in Unity  

00:00 Introducing Joint components
01:14 Fixed Joint scene setup
02:02 Fixed joint connected to world space
02:30 Connecting the Fixed Joint
03:55 Break force and break torque
05:01 Disintegrating objects
05:44 Introducing the Spring Joint
06:07 Spring Joint orange box gizmo
07:07 Connecting the spring to the pull cube
08:05 Spring Joint anchor
09:34 Spring force
09:51 Enable collision
10:16 Damper
10:47 Min and Max Distance
11:09 Introducing the Hinge Joint
11:23 Hinge Joint scene setup
12:01 Edit Angular Limits button
12:43 Testing Doggy Door hinge
12:54 Moving the hinge anchor
13:22 Changing the axis of rotation
13:52 Setting up a door hinge
14:44 Hinge limits
16:04 Motors to add force
17:21 Character Joint setup
18:44 Testing the Character Joint
19:14 Explaining the Character Joint gizmo
20:40 Experimenting with the gizmo
22:00 Creating Ragdolls
22:39 Downloading a character from Mixamo
23:33 Turning our character into a ragdoll
25:29 Introducing the Configurable Joint
26:55 Constraining movement to a linear axis
27:50 Linear movement limits
29:18 Final thoughts on Configurable Joint
29:57 Outro

Instructor: Gregory Osborne