[NEW] Smart NPC Pathfinding System | Roblox Studio

Опубликовано: 28 Сентябрь 2026
на канале: Keem Studios
3,401
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Features:
Intelligent NPC Pathfinding: NPCs dynamically follow players, adjusting to different distances and responding to obstacles and nearby NPCs.

Smooth Animations: Includes walking, running, and idle animations with customizable animation IDs for easy integration with your game.

Avoidance System: NPCs automatically avoid nearby players and other NPCs when they get too close.

Customizable Follow Distance: Adjust how closely NPCs follow players with easy-to-configure settings (e.g., follow_distance, max_follow_distance).

Run Away When Too Close: Option for NPCs to flee if a player or another NPC gets within a defined proximity.

Player Health Detection: NPCs automatically despawn when a player’s health is too low (customizable health threshold).

NPC Management: Manages all NPCs in your game, making it easy to handle large numbers of NPCs simultaneously.

Robust Performance: Optimized to work smoothly on both small and large games, even with multiple NPCs.

Easy Integration: Simple to drop into your game with minimal setup. Just plug in your NPC models, customize parameters, and you're good to go.

Fully Looping Animations: Walking, running, and idle animations will loop to ensure smooth transitions and continuous behavior.

Works with R6 Models: Specifically designed for R6 NPC models but can be adapted for other rigs with minor adjustments.

Elevate your Roblox games with this advanced NPC pathfinding and behavior system. This script enables NPCs to follow, avoid, and interact with players while smoothly transitioning between walk, run, and idle animations. It features intelligent movement based on proximity, health, and nearby NPCs, and can automatically despawn NPCs under certain conditions. Customize animation IDs, follow distances, and avoidance behaviors to perfectly fit your game’s needs. Perfect for any R6-based game where NPCs need to act realistically and respond dynamically to player actions.