Unity Voxels - Procedural Generation Tutorial - Part 10: Smoothing the Contouring

Опубликовано: 04 Октябрь 2024
на канале: PixelReyn
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In this video I walk you through the changes I made to get our byte base voxel terrain looking smooth (minus the normals)! It requires some bitwise weirdness, so be warned.

Also, sorry for the delay between videos, this was quite a bit more troublesome to get to work than you would likely expect!

Github Repo:
https://github.com/pixelreyn/VoxelPro...

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