In the final episode of this Flutter Series, I’ll be covering the minimum requirements for publishing a Flutter app to the iOS App Store, which prerequisites are needed before publishing, assets needed, all the way up to releasing the app to production. Make sure to catch the previous video on how to publish the Android version of this app. Link provided in the description.
Github Repo (this repo doesn’t have the changes applied in the video - you must implement them in your own project)
https://github.com/romanejaquez/orill...
Publishing the Android Version of this App (previous video)
• Publishing the Android Version of the...
Flutter Developing Series (All Videos)
• Creating a Simple Splash Page Widget ...
Build and Release an IOS App
https://flutter.dev/docs/deployment/ios
Apple Developer portal
http://developer.apple.com/
App Store Connect
https://appstoreconnect.apple.com/
Launch Icons and Screens (for before publishing)
• Flutter Launch Icon and Launch Screen...
00:00 - Intro
00:56 - Review the Pubspec.yaml
01:23 - Verify your Runner.xcworkspace
01:46 - Verify Assets.xcassets
02:02 - Verify the Info.plist for permissions
02:15 - Build IPA for publishing
02:45 - Set up Bundle ID
04:19 - AppStore Connect
08:34 - Upload IPA build for publishing
10:34 - Finish app registration in AppStore Connect
13:47 - Final App Showcase
#Flutter #Firebase #GoogleSignIn #FirebaseAuth #Authentication #Dart #RomanJustCodes #CrossPlatform #Android #IOS #Web #Desktop #Widgets #CloudFirestore #Firestore #AppIcons #Icons #Launcher #LaunchScreen #Loading #GooglePlayStore #GooglePlay #AppPublishing