Basic walkthrough how to make unarmed state in Third Person Shooter Kit
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Features level: • Third Person Shooter Kit - Unreal Engine M...
Example campaign: • Third Person Shooter Kit - Campaign levels...
Major features:
• cover system
• human AI
• quick time events system ( single input, hold button, press buttons in order in limited time, press buttons quickly number of times in limited time)
• ladder and ledge climbing
• stealth kill
• melee attacks for player and AI
• close up and normal aiming
• pathnode animation system for AI
• UI (health, ammo, type of weapon)
• main menu - (select level, persistent options, quit)
• example campaign framework
Other features:
Movement:
• Running
• Crouching
• Sprinting
• Jumping
• Slide
• Vault for player and AI
• Side kick attack for player and AI
• Crouching walk
• Rolling (during close up aiming and normal aiming)
Gameplay and others:
Orienting character's upper body based on mouse position
Shooting (while idle, running, jumping and crouching)
Guns - assault rifle, pistol, shotgun, silenced pistol
Weapons change
Weapons reload (for player and AI)
Weapons infinite ammo feature
Gun recoil
Cover system - blind shooting
Decals on bullet hit points
Turret enemy
Covering system for AI
AI look for player after lost sight
Objects reacting to certain type of weapon
Demo level
Features level
Enemy component
HUD hit indicator
Deadly obstacles
Simple checkpoint system
Launchpad
Pickable items - (health, ammo)
Elevator
Pathnode animation system for human AI
Gamepad support for gameplay
Save game framework
Pause menu
Laser sight
Camera system - camera moving smoothly to destination when player enters trigger
Flying bot enemy
Flying pulsing plasma enemy
Spawn drop component
Loot objects
Player movement make noise which can alarm enemies - can be applied for run, sprint, jump land and crouch walk - each can have diffrent noise range
Exploding barrel
Button panel with IK targeting
Physical material which make noise and alert enemies
Enemies are able to alarm each other
Destroyable cover points and vault for AI
Shield for enemies with autoregenerated health
Surveillance camera
Dissolve material function
Dynamic input change
Enemies presets
HUD notification
Feel free to ask questions.