A little late to the party, but better late than never (expect that to become a theme here)
Making our way from Inside the Wall, through Dead City, to a Flat...where it seems our adventure really starts to pick up.
I was thrilled to see it finally release this year after spending nearly 9 years in silent development and intended to have this done sooner. but life and CP2077 got in the way. It's adorable, and rather amusing at times, certainly did a good job capturing the quirks of a cat. Very beautiful set pieces. Nice little mostly laid back platform puzzler.
I'm embarrassed by how long it took to get across the section with the first paint cans, mostly because I had it right but the jump trigger wouldn't...uh...trigger. Also I'm really bad playing games that don't involve driving with a controller.
I apologize for any stutters, Game-play, Frame-rate, and Frame-pacing were all smooth/steady, and I thought I had mitigated any capture issues in OBS, that said it seems to be minimal and impacts the Inside The Wall environments, and mostly resolved in parts 2 & 3...just some brief encoding stutter in those instead (can never win...lol, I'm open to any suggestions though).