3D Texturing Without Subscriptions: ArmorPaint vs Substance Painter

Опубликовано: 13 Сентябрь 2026
на канале: GVL Game Devs
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Tired of expensive Adobe Substance 3D subscriptions?

Zachariah Inks dives into open source PBR texturing alternatives for indie game developers:
🎨 Why textures carry 90% of your game's visual fidelity (and why geometry is only the silhouette).
🎨 Exploring ArmorPaint: standalone 3D texture painting with PBR materials.
🎨 Blender extensions like ucupaint for layered procedural and hand-painted texturing directly in the viewport.

🎥 Watch the Full Presentation (1h 42m):    • Presentation on FOSS production Pipeline f...  

👤 Presenter: Zachariah Inks
• LinkedIn:   / zachariahinks  
• Faculty Profile: https://www.scgsah.org/residential-hi...

🌐 Greenville Game Devs Community:
• Meetup & Events: https://luma.com/GVLGameDevs
• HackGreenville: https://hackgreenville.com/orgs/gvl-g...
• Subscribe:    / @gvlgamedevs  
📍 Recorded live at Greenville Game Devs / HackGreenville

#ArmorPaint #SubstancePainter #3DTexturing #PBRMaterials #Blender #GameDev #FOSS