Unity Voxels - Procedural Generation Tutorial - Part 8: Voxel Water and Terrain Manipulation

Опубликовано: 01 Март 2026
на канале: PixelReyn
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In this video, we go over adding basic active water, as well as flood filling our low terrain with a non-active water! We also set up a basic terrain manipulation tool, which does work better when you're not using textures.

Github Repo:
https://github.com/pixelreyn/VoxelPro...

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