Download the set from patreon available
In this video we are going to see how we can set chroma key in Unreal Engine with QuickVP to bypass the Unreal Engine Ghosting effect caused by the TAA, normally we would use composure, but i am working on a solution based on blendabes (Post process materials) and render target, for now this is for Trackless virtual production. i hope to get the funds to try out new things including budget friendly tracking systems and more.
(NO LONGER AVAILABLE TO DOWNLOAD)
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