[Eng] Complex Quest System: Adding a Slot-based Saving System 3/3 #28

Опубликовано: 29 Октябрь 2024
на канале: UnrealGaimeDev
7,759
132

Unreal Engine Version: 4.14.3
Template: Third-Person Template

In this final episode of the series, we wrap up our slot-based saving and loading system by adding the feature that quests are saved as well. Also we set it up so that objects that were picked up are deleted when loading the game and that npcs react properly to the loaded quests (e.g. by hiding their question mark if their quest was already accepted by the player when the game was saved).

Since some people asked for it i set up a donation link.I can assure you that all of your donations will be used to improve the quality of this channel (e.g. buying a professional microphone or editing software). Every donation is really appreciated and will help me a lot to create a better learning channel for "Unreal Engine 4".
Link: https://www.paypal.com/cgi-bin/webscr...

If anything is not working for you leave behind a comment or send me a private message and i will see whether i can help you : )