Let's Build the RPG! - 77 – Data Table Tutorial including Basic Blueprint Integration

Опубликовано: 18 Октябрь 2024
на канале: NumenBrothers
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This episode is a quick tutorial on using Data Tables to store data on individual actors. This is so that we can use this data table to create an actor spawner next episode, which we'll use for our GameplayAbilityPickup actors.

00:00 Intro
00:12 Today's Goals and Key Concepts
00:52 Creating the Struct
02:57 Creating the Data Table
05:36 Using the Data Table in a blueprint
07:40 Conclusion and preview of next episode

References:
Data-Driven Gameplay Elements
https://docs.unrealengine.com/5.2/en-...


New episode released every Saturday morning!

If you're looking for a logical place to jump in and start the series, I recommend coming in at episode 23 (but you'll still need to go back and do some previous episodes- for example, footstep effects).

But this is an important note:
I would only start at episode 23 if you already have some experience with Unreal Engine, with Blueprints, and with Niagara. Otherwise you're going to have a difficult time going back and figuring out how I did things in previous episodes.
If you don't have that pre-requisite knowledge I would start the series from the beginning.

Episode 23 (first episode of Gameplay Abilities):
   • Let's Build the RPG! - 23 – UE5 Niaga...  

Episode 26 (where we actually start our Gameplay Ability System, 23 is a prerequisite):
   • Let's Build the RPG! - 26 – Creating ...