Star Citizen Alpha 4.3.1 PTU 10271210 | Release Candidate #1 | 4K UHD

Опубликовано: 28 Июнь 2026
на канале: SekinVR
180
3

Referral Link:
https://www.robertsspaceindustries.co...
Free 8K Screenshot from the stream:
https://robertsspaceindustries.com/co...

PATCH INFO:
VERSION 4.3.1-PTU.10271210 RC1
Long Term Persistence: Enabled (All Backers)
Mesh Configuration: 7:3:600
Starting aUEC: 15,000,000

00:00 - Intro
28:00 - MedGel Test
1:08:00 - 890 Jump Mission
1:36:39 - Onyx Facility Mission
2:03:14 - Spawning bug after Onyx death
2:13:25 - Outro

CURRENT PTU STATUS
PTU Channel: All Backers Access
Testing Release Candidate 1 (RC1) - Final testing before Live release
Development team focusing on Apollo medical ships and stability improvements
Community feedback requested on new medical gameplay systems

Testing Focus:
RSI Apollo Triage & Medivac Ships, Onyx Facilities Part 3, MedGel Medical Respawn Resource, Dropships & Watch Towers, VOLT LMG "Fresnel", Ship Armor and Ballistic Damage Changes Part 2
Note: First dedicated medical ships now available for testing
Note: Squadron 42 AI death behaviors integrated into PU
Note: Major ship combat balance changes - ballistic weapons rebalanced

CORE TECH
RSI Apollo Medical Ships (MAJOR NEW FEATURE)
RSI Apollo Triage variant now available for testing
RSI Apollo Medivac variant now available for testing
First true medical gameplay ships in persistent universe
Advanced medical bed systems with MedGel integration
Dedicated rescue operations capability
Specialized medical equipment and layouts

Ship Armor and Ballistic Damage Changes Part 2
Base armor ballistic damage reduction: 38% (down from 50% in 4.3.0)
Shield ballistic absorption: 45% (up from 30% in 4.3.0)
Ballistic weapons more effective against unshielded targets
Ballistic weapons less effective when shields active
Creates strategic shield vs armor gameplay

Squadron 42 AI Death Behavior Integration
Advanced human death animations from SQ42 integrated into PU
Realistic hit reactions and pain responses
Proper death sequences replace basic ragdoll physics
Motion-captured professional actor animations
Dramatically improves FPS combat immersion

MedGel Medical System Balance
Canister capacity: 200 MedGel (up from 100)
T3 Medical Bed: 200 capacity (2 revives)
T2 Medical Bed: 400 capacity (4 revives)
T1 Medical Bed: 600 capacity (6 revives)

FEATURES AND GAMEPLAY
Onyx Facilities Mission Polish
Path-based reward scaling system implemented
Extensive audio improvements: ambience, audio logs, wildlines
Complete audio mixing pass for enhanced immersion
Environmental storytelling elements refined

VOLT LMG "Fresnel" Implementation
Enhanced audio and visual effects
Added to Arena Commander for testing
Improved weapon feedback and combat experience

KNOWN ISSUES
Medical bed tier 1 maximum distance respawn calculations incorrect
ASD facility respawn loop (players rescued and respawn at facility after incapacitation)
Pyro Data Center turrets not engaging targets
Ladder V2 mantling from top positioning problems
ASOP terminal infinite loading screens after ship destruction
ARGO ATLS cargo grid interaction failures after cargo movement
Equipment and armor mid-air suspension preventing interaction
Eliminate All missions not completing after all AI eliminated

ADDITIONAL UPDATES
RSI Apollo Ship Fixes:
Medical bed MedGel canister acceptance issues resolved
Elevator rail button string naming corrected
Headlight visual source and fixture problems fixed
VMA module itemport display localization addressed
Co-pilot Master Mode and Quantum Travel access corrected
Multi-Apollo performance optimization implemented
Arena Commander vehicle selection availability restored

Mission Content Improvements:
MedGel canister interaction ability restoration
Service Beacon Medical Assistance quantum beacon spawning fixed
ASD Delving Phase 2 mission marker persistence resolved
Wikelo Turn mission 15-minute cooldown issues corrected
MedGel canister interaction loss after inventory operations fixed
ASD Phase 3 cooling pipe salvage desync problems addressed

Technical Stability:
Multiple vehicle radar component material issues resolved
Eliminate All mission completion detection fixed
2 Client crashes resolved
1 Server crash fixed
1 Client deadlock issue resolved

Full Patch Notes:
https://robertsspaceindustries.com/sp...

CONNECT WITH ME
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MERCH
https://streamlabs.com/sekinvr/merch

THANKS FOR WATCHING
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