This short cinematic is showcase of flexibility of the shader that I designed for my upcoming project and I thought its good to show the power of working procedurally with shaders in Unreal Engine with this example . . .
Maybe in future I make proper breakdown of the process of creating this kind of shaders and examples of what you can achieve with them but for now its just the result !!! :)
For example Bloody Parts of the chair are generated at realtime with almost no cost on performance . . . also I didn't used particle system here, I used shaders for making fake effect of the dust particles here and again dot are animated in procedurally in realtime . . .
For the atmosphere and lighting I inspired from the (( Outlast )). actually I didn't have chance to play this amazing game but I applied theme of this game on my scene based on what I seen from first trailer of this game on 2013.
Hope you like it and thanks for watching ;)