Outlast Fan Art Created With UE5

Опубликовано: 27 Июль 2026
на канале: Mobin GandomAbadi
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This short cinematic is showcase of flexibility of the shader that I designed for my upcoming project and I thought its good to show the power of working procedurally with shaders in Unreal Engine with this example . . .

Maybe in future I make proper breakdown of the process of creating this kind of shaders and examples of what you can achieve with them but for now its just the result !!! :)

For example Bloody Parts of the chair are generated at realtime with almost no cost on performance . . . also I didn't used particle system here, I used shaders for making fake effect of the dust particles here and again dot are animated in procedurally in realtime . . .

For the atmosphere and lighting I inspired from the (( Outlast )). actually I didn't have chance to play this amazing game but I applied theme of this game on my scene based on what I seen from first trailer of this game on 2013.

Hope you like it and thanks for watching ;)