Unreal Engine Material Designer for Motion Graphics (UE5.5)

Опубликовано: 03 Май 2026
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This video explains many of the key features and uses of the Material Designer in Unreal Engine 5.5's Motion Design plugin. The video demonstrates the features of the Material Designer with a focus on "Opaque" materials like metals, cloth and emissive lighting materials. Also shown and explained are the uses of channels, layers and animation, using downloaded PBR texture sets to create motion graphics materials, and much more.

This video was created in response to a question posted my Discord server.
If you're interested in joining the community there, here is the invite link:
  / discord  

Hope this helps you create amazing materials for your motion graphics project in Unreal Engine!

0:00 Introduction
0:38 Free FAB Assets for Motion Graphics Materials
4:36 Finding the Unreal Shader Ball model
6:36 Launching the Material Designer
7:18 Emissive Material Example
9:34 Applying and adjusting a Texture
11:04 Adding a Color Layer
14:15 Creating a simple PBR Metal
17:30 Adding grunge to our metal
20:11 Using full PBR texture sets
24:17 Adding template enabled adjustments to PBR texture sets
26:04 Creating patterned, animated emissive materials
28:51 Adding a continuous animation
31:48 Creating a stylized "diamond plate" metal material
37:42 Saving and reusing materials for reuse