On Part 03 of the PBR Rendering Substance materials in Octane for Blender I'll show you how some of the different projections work when assigning materials and textures. In this one I'll focus on the ones that are less complex, the shape based ones.
And one that you might be a bit more familiar if you use either Substance Designer or Substance Painter.
You can find the complete series here:
• PBR Rendering in #blender
As always, knowing how stuff works "under the hood" will make you make better decisions when working on personal projects of within a production pipeline, and ultimately help you become a better artist.
This whole process can be automated with one of the plugins in my Gumroad page: https://gumroad.com/xolotlstudio
So once you check this out and learn how to do it, but would like to give it a speed boost, I'd recommend you check it out!
⯈ TIMESTAMPS
00:00 Intro
01:08 Blender scene setup
01:25 Types of projections and using the Shape Based Projections
02:43 Tri-planar Projection
04:19 Outro
#Blender #Octane #Projections #Triplanar #Tilable #SubstancePainter #PBR #Otoy
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