Mirroring character animations should not just be a Mecanim only feature. With the Simple Mirror Animation asset, legacy character animation mirroring is now possible. No need for extra animation clips, mirroring is done at runtime without any extra overhead or performance cost. This saves not only the burden of creating extra clips, it also reduces file size as a result. Have a weapon parented to your character? Simple Mirror Animation will even mirror parented objects as well!
Unity Asset Store: https://www.assetstore.unity3d.com/#/...
Web Demo: https://dl.dropboxusercontent.com/u/1...
Unity Forum: http://forum.unity3d.com/threads/2304...
Features
Legacy animations only
Turn on with a single check box
Mirror animations at runtime
NO negative scaling (-)
No second clip needed
Less animation clips = smaller file size
No drop in frame rate
Highly optimized
Mirror even parented objects
Tested with many different characters
Most compatible with Mixamo characters & 3ds Max Bipeds
Can be extended for non-standard rigs
eg. add tail, wing or finger bones
Documentation
Online video tutorial