A stylized Loot Drop VFX created in Unity for a freelance project.
The goal was to create a family of loot effects across six rarity tiers (White, Green, Blue, Yellow, Purple, and Red), while maintaining a consistent visual identity and allowing variations in the loot shape, magic circle, and vertical light beam.
The entire workflow was created by me, including:
• Custom Textures
• Flipbooks
• Custom Meshes
• Shader Graph
• Particle Systems
• Final implementation in Unity
Software Used
• Unity
• Shader Graph
• Blender
• Photoshop
ArtStation:
https://www.artstation.com/radki01
LinkedIn:
/ thiagomuniz01
Thanks for watching!