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I ran into an odd issue the other day while trying to test write (print) statements to the Unity console. After writing the correct C# scripts and methods and still not seeing my work in the console, I had to go looking for a solution.
What I found is actually pretty simple and I'm posting this video in case other people run into the same problem. It's a simple fix that involves making sure the correct buttons are highlighted on the Unity console - those that show errors, warnings, and messages.
In this video, I'll show you how to write a simple script in C# that prints to the Unity console, the proper syntax needed, how to quickly attach the script to an in-scene gameObject, and then how to show your print statements in the console window.
#Unity #Console #CSharp