Custom MetaHuman - Albert Einstein - From Maya to Unreal Engine - Part 2
In this part, I will import the base model of MetaHuman Albert Einstein into Unreal Engine. You will then see the process of transferring his hairstyle and other hair from Maya to Unreal Engine. Additionally, I will adjust the hair material. This video will also demonstrate the process of transferring facial wrinkles of Albert Einstein into MetaHuman.
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