Welcome to Part 3 of Unity Interview Question & Answer! 🎮
If you’re preparing for a Unity interview or just starting your game development journey, this video will help you understand core Unity concepts clearly and simply.
In this series we are cover over 100+ most commonly asked Unity interview questions, and understanding them will give you an edge whether you’re applying for a job, freelancing, or building your own indie games. 🚀
📌 Don’t miss Part 4 (coming soon) where we’ll continue with more advanced Unity interview questions!
✨ Chapters
00:00 - Introduction
00:41 - What is the purpose of a Rigidbody component in Unity?
01:23 - What is the difference between static,kinematics and Dynamic rigidbodies?
03:12 - What is the purpose of the Canvas component in Unity's UI system?
05:07 - What are canvas render mode properties in canvas ?
06:48 - What is Canvas Scaler component in unity
08:28 - Which is better to use: a Single Canvas or Multiple Canvases in Unity UI?
10:05 - What is a Prefab in Unity and how is it used?
11:56 - What are some advantages and disadvantages of using prefabs in Unity?
13:25 - Name a few Unity packages on the assets store that you know. What is it used for?
14:59 - How many way to import a package to unity?
16:34 - How do you handle physics in Unity?
18:57 - What is the use of Collision Matrix in unity?
19:53 -What is the purpose of Layers and Tags?
21:11 -What's the purpose of the Animator Controller
24:13 -What is the difference between Animation and animator Controller
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