In this tutorial, we will learn the basics of the Maya UV Editor.
Starting with a simple cube, we will explore how UVs work, why they are important, and how textures are projected onto a 3D model. We will also take a look at common UV editing tools and basic workflows used in production.
This lesson is designed for complete beginners who are new to UV mapping in Autodesk Maya.
00:00 - Intro
01:14 - UV Editor
03:25 - Automatic Projection
04:15 - Cut, Sew
06:47 - Planar Projection
07:28 - Unfold
08:03 - Texel Density
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