In this video, I explain the difference between material and sharedMaterial in Unity’s MeshRenderer — one of the most common sources of confusion for beginners and even intermediate Unity developers.
You’ll learn:
✔ What actually happens when you access renderer.material
✔ Why Unity creates material instances
✔ When to use sharedMaterial for better performance
✔ How these choices affect memory, batching, and global changes
Whether you're building shaders, changing colors at runtime, or optimizing your game, understanding this difference will help you avoid bugs and improve performance.
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