🚨 CONFIGURACION GRAFICA //MAX FPS💢

Опубликовано: 31 Май 2026
на канале: FIASO GAMING
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modificacion archivo de juego
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Thread count for handling the job queue
RendererWorkerCount:1.0 = "6" // -1 to 16

// Show blood effects
ShowBlood:0.0 = "false"

// Limit blood effects (to 'prevent excess blood stacking')
BloodLimit:0.0 = "true"


// When limiting blood effects, number of milliseconds between effects.
BloodLimitInterval:0.0 = "2000" // 1 to 2000

// Texture filtering quality level
TextureFilter:0.0 = "TEXTURE_FILTER_ANISO8X" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP]

// Corpses culling threshold
CorpsesCullingThreshold:0.0 = "0.500000" // 0.500000 to 1.000000

// Catmull Clark subdivision level
SubdivisionLevel:0.0 = "0" // 0 to 8

// Quality level of shadows from the sun at a distance
SunShadowCascade:0.0 = "High (2-3 cascades)" // one of [Low (1 cascade), Medium (1-2 cascades), High (2-3 cascades)]


// Reflection probe relighting update stages
ReflectionProbeRelighting:0.0 = "1" // 1 to 4

// Static sunshadow moment clipmap resolution
StaticSunshadowClipmapResolution:0.0 = "0" // 0 to 2147483647

// Sets which memory mode to use for physical textures. 0:Extra small (11x11, 121 slots), 1:Small (16x16, 256 slots), 2:Medium (23x23, 529 slots), 3:Large (32x32, 1024 slots), 4:Extra large (45x45, 2025 slots).
VirtualTexturingMemoryMode:0.1 = "Large" // one of [Extra Small, Small, Medium, Large, Extra Large]

// Enables optimisations when resizable-bar is supported by uploading more data to VRAM
GPUUploadHeaps:0.0 = "false"

// If true radial motion blur will be applied based on the player velocity.
EnableVelocityBasedBlur:0.0 = "false"

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// Skip introduction movie that plays when game is started
SkipIntro:0.0 = "true"
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