Static Mesh Workflow - From Maya to ZBrush to UDK.
This series covers the creation of static meshes in Maya and generation of Normal, Height and Texture Maps in ZBrush.
In this lesson we touch up the results of the Stitches brush and use the Lazy Mouse function for long, flowing strokes.
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This video is not endorsed by Epic Games, but this sort of tutorial is allowed.
Unreal Development Kit (UDK) © 2009, Epic Games, Inc. Epic, Epic Games, Gears of War, Gears of War 2, Unreal, AnimSet Viewer, AnimTree Editor, Unreal Cascade, Unreal Content Browser, Unreal Development Kit, Unreal Editor, Unreal Engine, Unreal Kismet, Unreal Lightmass, Unreal Matinee, Unreal PhAT, UnrealScript and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
Music copyright Carl Newby.