💎 Smart Mesh Blend 2 - Geometry Nodes Asset

Опубликовано: 30 Июль 2026
на канале: Andres Stephens
1,801
38

Blend Normals and Materials by Proximity with Fake SDF—Right from the Asset Browser to a Target Collection

A drag-and-drop Blender/Bforartists Geometry Nodes Collection asset to apply from the Asset Browser as a solution for blending Normals by proximity on all target meshes - including a setup wizard, normal blending distance and blur controls, intersection displacement, and easy installation.

💎 Feature Overview:
• Blends normals of all mesh objects in a collection
• (New!) Blends materials of all mesh objects in a collection, and reapply to new meshes with the Wizard
• Iterate on mesh islands or instances with high quality normals or more performant normals.
• View and debug material intersections
• Mesh displacement at intersections for fake SDF workflows
• Includes an easy to apply asset to drag and drop to the 3D View
• Includes a setup Wizard to ease setting it up onto an existing collection
• Contains flexible blending distance, offset and and blurring controls
• Preserves and blends materials or can use a material override
• Easy asset library installation (drag and drop extension installation) +
• Bonus Apply on Selection Operators

💡 Why This is Helpful
• 🛠️ Drag and drop use, setup wizard, and quick library installation
• 🏃‍♀️‍➡️Fast blending application of normals and materials on a collection of objects
• 💊Useful for blending for blobby characters, terrain pieces, machine parts and more
• 📦Keeps focus on visual impact out of the box, not node complexity
• 💡Helps visualize and blend objects before committing to retopology and booleans or remeshing.

📥Get it here:
Superhive: https://superhivemarket.com/products/...
Gumroad: https://trinumedia.gumroad.com/l/smar...
Ko-Fi: https://ko-fi.com/s/130a941708

✨ What's New - Version 2.0.0
Fixed and improved the High quality normals to work on all instances or islands correctly, now more robust
Fixed blending iterations to work better, this does affect performance but it runs more reliably now.
Fixed the normal blending mask to not affect original normals, now it only blurs at the intersections
Added the option to iterate on all mesh islands or instances
Added the ability to apply a material blend with an alpha to all target collection materials
Added a global noise controls to the intersection material blend
Added the ability to remove the material blend when re-running the wizard without the Mesh Blend option
Refactored the addon to be compatible with future Smart assets, allowing to install, uninstall and use a central library for all future assets
Refactored the Wizard to be able to be run multiple times after adding an asset
Added the Wizard button to discoverable areas
Improved the wizard guide to have buttons instead of checkboxes


Documentation
https://www.bforartists.de/data/manua...

💙 Invest in Support
Or get this for free with the Blender fork Bforartists. Each sale guarantees alternative free availability, future support and new features!

🌍 Official Website
https://www.bforartists.de/download/

🪟 Windows App
https://apps.microsoft.com/detail/9p3...

🧡 Blender Launcher
https://github.com/Victor-IX/Blender-...

Chapters:
0:09 – Proximity-based blending (normals & materials across meshes in a target collection)
0:17 – Setup Wizard (drag-and-drop from Asset Browser)
0:26 – Improved blending iterations (low/high quality options for islands & instances)
0:37 – Material blending
0:49 – Material blending multiple mTerials
0:55 – Intersection displacement
1:05 – Support