Creating Weapons in 3ds Max for Insignificant

Опубликовано: 09 Июль 2026
на канале: Dan Rickmers
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Insignificant on Kickstarter:
http://kck.st/12g9rQb

Learn how we create weapons in 3ds Max for Insignificant! We briefly overview all the steps required to make a weapon from modeling, to uv mapping, to texturing, to importing into Unity.

Learn more about Insignificant, the Open World RPG game set in your backyard, at:
http://kck.st/12g9rQb

Video by Dan Rickmers:
  / danrickmers  

Game Developed by Significant Games:
http://significantgames.com/