Let's dive into creating a complete weapons system from scratch in this new tutorial! This episode focuses on a fully working pickup system, allowing players to approach a weapon, press a key, and instantly equip it, crucial for solid game development. Next up: aim mechanics and shooting logic inside UE5!
Learn how to create a complete Weapon Pickup and Equip System in Unreal Engine 5 using Blueprints.
In this step-by-step tutorial, we build a fully functional system that lets your player walk up to a weapon, display a “Pick Up” prompt, and equip it seamlessly in hand, all powered by Enhanced Input and clean Blueprint logic.
This episode is part of the Weapon System Series, continuing from the AI Basics tutorials. After completing this video, you’ll have a modular foundation ready for adding aiming, animation blending, line tracing, and firing mechanics in the next episodes. Later, we’ll extend this into a full combat framework, including health, destruction, and advanced AI integration through Blackboard and Behavior Trees.
https://rambod.net/tutorial/ue5-weapo...
🔹 What you’ll learn:
• Setting up and importing the rifle skeletal mesh
• Attaching weapons to the player character
• Building a pickup blueprint actor with collision and rotation
• Creating a “Press E to Pick Up” UI widget
• Implementing Enhanced Input for weapon interaction
• Equipping the weapon dynamically through Blueprints
Chapters:
00:00 – Intro & Series Overview
01:23 – Setting Up the Weapon System
02:27 – Preparing the Character to Hold the Rifle
04:28 – Creating the Weapon Pickup Blueprint
05:13 – Adding Collision & Widget Components
06:44 – Creating the Pickup UI Widget (WBP_PickUp)
07:23 – Adding Rotation & Overlap Logic
08:46 – Testing Pickup Behavior in Level
09:47 – Creating Input Action (IAPickUp) and Binding Key
10:31 – Building Character Blueprint Pickup Logic
11:56 – Finalizing Pickup Logic and Armed Variable
12:37 – Testing the Pickup System In-Game
12:53 – Reviewing the Blueprint Setup and Common Fix
14:04 – Completed Working Pickup System
14:14 – Next Episode Preview: Aiming, Animation, and Shooting
14:47 – Future Plans: Health, Destruction, and Advanced AI Systems
If you find this tutorial useful, consider subscribing to follow the full Weapon System and AI development series.
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