In this Unreal Engine 5 Materials Tutorial, Vylocity shows you create realistic glass with smudges and a normal map option, while using the newer Thin Transparent shading model which works nicely along with Lumen. He also shows how to enable ray tracing and high quality reflections to improve quality.
You can download Vylocity's project files from this tutorial and many others via his Patreon (50% off until November!)
/ vylocity
Support Vylocity with a coffee (he loves coffee...)
https://buymeacoffee.com/vylocity
"The Pitchfork Academy" is our free, public Discord server, a place for Cadets to gather, share, learn, and generally enjoy one another's company! Join now to connect with other like-minded individuals and support your Unreal learning experience...
/ discord
We also have another semi-exclusive server, Mizzo's Dizzo, which has a few added benefits for anyone who is generous enough to support our Youtube channel. Benefits include occasional early access to videos, an integrated AI chatbot to help you with your Unreal Engine 5 related questions, and just generally being a smaller, more exclusive "members club" that includes the Pitchfork Games team. Access to Mizzo's Dizzo is available for $1.50/month via Patreon!
/ mizzofrizzo
Pitchfork has released their first game, Skyblocker. You can support what we do here at Pitchfork Academy by picking it on Steam today!
https://store.steampowered.com/app/34...
Timestamps:
0:00 - Intro
1:25 - Importing textures
4:03 - Folder setup
4:50 - Create material
11:43 - Normal map segment
17:42 - Test material instance
24:58 - Enable ray tracing
26:29 - More reflection tips
28:25 - Outro