It’s time for our new Zibra Liquids tutorial! We have already covered the topics of emitters, so this time we will tell you how to use liquid detectors and voids. Liquid detectors are objects that are capable of detecting the presence of liquid. They are necessary when you need, for example, to create liquid puzzles, using liquid as a part of your gameplay. Voids are the objects required to remove the liquid. Watch our tutorial to learn how to implement them into the scene.
00:00 How to create voids
00:55 How to add detectors
As always, if you have any additional questions, we would be happy to answer them on our Discord. / discord
Try Zibra Liquids on the Unity Asset Store:
Full version: https://assetstore.unity.com/packages...
Free version: https://assetstore.unity.com/packages...
System requirements
Editor platforms: PC (DX11, x86 and x64), macOS(Metal, x64 and arm64) For M1 Mac users, the M1 native version of Unity Editor is strongly recommended.
Unity version: 2019.4 or later (use the latest feature update)
Supported Render Pipelines: SRP, URP, HDRP
URP: 7.5 or later
HDRP: 7.x or later
#zibraliquids #howto #unity