This environment was created in UE4 from a concept by Jordan Soar. The main focus of this environment was utilising trim sheets, modular pieces and creating an environment for a hero asset prop. I created two main trim sheets and used them to create almost all of my assets. I created further tileable textures in Substance Painter, as well as using a few tileables and decals from Quixel. I utilised Maya, Z-Brush, Substance Painter, Photoshop and JSPlacement in creating the environment.
Song - Interstellar Main Theme - Hans Zimmer