Hangar 04 - Sci-Fi UE4 Environment

Опубликовано: 14 Май 2026
на канале: Alex Bellotti
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This environment was created in UE4 from a concept by Jordan Soar. The main focus of this environment was utilising trim sheets, modular pieces and creating an environment for a hero asset prop. I created two main trim sheets and used them to create almost all of my assets. I created further tileable textures in Substance Painter, as well as using a few tileables and decals from Quixel. I utilised Maya, Z-Brush, Substance Painter, Photoshop and JSPlacement in creating the environment.

Song - Interstellar Main Theme - Hans Zimmer