This video is more of a work session than a tutorial, but during the video I cover a basic character rigging method using the standard 3ds Max biped. We then skin our rig with a nutcracker doll model using the skin modifier, and adjust the skin weights. Once our character is skinned, we apply some animation, and set up a simple TyFlow configuration to allow our character to dynamically break some chestnuts that are thrown at him!
I'll be posting the final animation to instagram, so I'd love if you check it out on there, and gave me a follow/like :) / simulationlab
Also, please leave a comment and let me know what you thought of this session, if you enjoyed it or have criticism! For more tutorials, and news on future tutorials and projects that I'm working on, you can check out my blog below:
https://www.simlab.co/tutorials
Thanks for watching, and happy holidays!!