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In this video I go over how to load textures in LWJGL3 using OpenGL. I go over what UV coordinates are, and how we can use them to sample an image, and apply that image to an object in our scene. We then add texture coordinates to our vertex attributes, and load an image using the stb library, then upload the image to the GPU, and finally display the image in our game.
Code for this video: https://github.com/codingminecraft/Ma...
OpenGL Texture Parameter Docs: https://www.khronos.org/registry/Open...
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...
Outro Music: https://www.bensound.com/royalty-free...