How to Recreate Rock Band Tracks in Reaper for Rock Band 2-3/Phase Shift/Clone Hero

Опубликовано: 21 Май 2026
на канале: NetNGames
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FretsOnFire Thread: https://www.fretsonfire.org/forums/vi...

Required Tools:
Mirrors: https://www.mediafire.com/folder/m4uo...

Original links (some not working)
C3CONTools: https://rhythmgamingworld.com/forums/...

MagmaC3: https://rhythmgamingworld.com/forums/...
Reaper v4.22: https://www.reaper.fm/download-old.ph...
C3 Automation Tools (CAT) for Reaper: https://rhythmgamingworld.com/forums/...
C3 RB3 Template and RBN Tools for Reaper: https://rhythmgamingworld.com/forums/...

00:00 Get song audio file(s)
01:00 Convert video of Rock Band chart to video file
Recommended format: AVI using XVID codec
Open Reaper and C3 Rock Band template
Disable Snap and Place audio file to start at 3.1.00
01:54 Find song tempo/bpm
Many modern and electronic songs have fixed tempo
(optional) Set start tempo to match start BPM
(optional) Set count-in to match BPM
04:00 Manual tempo mapping song
06:16 Place video file in separate track and view with View-Video Window
Sync video instrument chart with audio
Recommend muting audio from video
07:09 Charting instruments
Enable Snap to follow charted tempo
Extend all tracks to end of the song
Open RBN Preview FX to see a preview of what your chart would look like
Can either chart manually or use Virtual MIDI keyboard
Manual is recommended so you can see patterns more easily and copy-paste to save time.
MIDI notes played with instruments won't be fully synced to the Reaper chart and would need to be cleaned up manually anyway.
Recommended to start with Drums as it's a good way to see if the tempo has been mapped properly
12:30 Charting Overdrive, Unison Overdrive, and Drum Fills
After finished, place more Drum Fills throughout song
Try to evenly space them between Overdrive sections
Rock Band will convert the last drum hit of a fill to the green crash cymbal automatically, so some green crash cymbals in the video may actually be a different drum hit.
If audio has variable tempo, the video may get out of sync due to fixed framerate
14:45 Charting Vocals (Optional)
16:25 Using Virtual MIDI Keyboard
17:45 Getting Song Lyrics
Recommended lyrics site: Genius.com
19:05 Hyphenating Lyrics
site: http://juiciobrennan.com/hyphenator/
20:40 Some words don't hyphenate properly
(usually names and contractions), so go through and separate/add new lyrics, then re-align the lyrics to notes
When adding/editing lyrics, make sure your new event is set to "Lyrics"
21:22 Missing Lyrics
If missing lyrics, add and re-align to push lyrics down to the next notes.
21:50 Missing Notes
If missing notes, add or split charted ones and re-align
22:20 Re-align notes
To adjust for human reaction speed delay
24:00 Put lyrics into lyric phrases
Usually Overdrive phrases occur every 5th phrase.
26:30 EVENTS track
http://docs.c3universe.com/rbndocs/in...
When adding/editing Practice Sessions, make sure your new event is set to "Text Event"
EVENTS must also have [music_start], [music_end], and [end] Text Events
[end] must be the very last thing in the midi
(optional) Venue lighting and animations
http://docs.c3universe.com/rbndocs/in...
32:30 BEAT track
33:40 Reductions for Lower difficulties
Can either do it manually by copying previous difficulty and removing as needed
OR use CAT Tools to do them automatically
35:10 Convert Lyrics to non-pitched
If not properly syncing lyrics, recommended convert to non-pitched
35:32 Adding animations
Use CAT Tools to add animations for drums and instrument idling
36:00 Render audio files
37:00 Export MIDI
37:35 (Optional) Merge click track with audio
38:35 Using Magma
Fill in song data and difficulties from Wikipedia and Video/Rock Band DB (https://rbdb.online)
Place .mid file into Game Data tab
40:25 Insert audio file(s) into Audio tab
If there is only 1 audio track, place in Backing
To generate lip-sync, place audio into Vocals, right-click Dry Vocals and "Convert vocals stem to dryvox"
40:45 Adjust preview time
Press Build Song to convert to rb3con (Xbox360)
(optional) Use C3CONTools to convert to Wii/PS3.

41:10 COMMON ERRORS:
1. Overlapping/Misaligned notes
2. Cat Tools unable to reduce
Occurs if project had not been saved yet or if name of path/project has incompatible characters.
Easiest way to fix is to make a new project with the template, copy-paste the notes to reduce, save with a simple name in a simple directory, reduce, and copy the back to your project.