Don’t feel bad if you have to give this a few gos to get it down. If you’re not a fan of the consistency with this stage, you can swap one unit out for A. Urs for some added consistency against Deonil.
The stage starts by spawning a Haniwanwan with a couple Wild Doges and a Ragin Gory before Darkjo joins the battle. Try to push to the enemy base right away so you have as much space to take this stage on as possible. After a short time afterward, Deonil spawns with a boss wave. Your goal is to use Darkjo as a stepping stone for Courier to snipe Deonil, but this can be difficult due to the peon support and Darkjo’s fast speed compared to how slow Deonil moves. Try to get as much damage as possible while Deonil is pinned to the enemy base. Use Bolt if you can to extend the time in which he isn’t mowing down your frontline with Miniwave and Freeze spam. You want at the Behemoth bosses gone by the time the last threat in the stage spawns: Red EnerG. If the Behemoths are gone, you can just chip away at EnerG with Courier and Btrain, but with either Behemoth it becomes very difficult to get a good shot on EnerG. Once EnerG is gone, you’re home free.
Stage Drops:
Yellow Stone x1 - 70%
Yellow Stone x2 - 30%
Recommended Ubers:
Wave Immune Backliners
Behemoth Slayers
Anti-Black Nukers (opt to lure Darkjo with these in the lineup)
Ranged Wave Blockers