What happens when a professional audio company like L-Acoustics needs to showcase its sound technology in a virtual world? They turn to Unreal Engine and 3D pixel streaming.
In this spotlight from our podcast, Quintin Anderson talks with Sasan Rabbani to get the full story. Sasan shares his journey from creating interactive 3D art to building complex, real-time audio experiences. He reveals the challenges of sharing these high-fidelity projects with clients and how he discovered Eagle 3D Streaming as a solution.
This is a must-watch for anyone interested in:
Real-time 3D and Virtual Production in a professional context.
The practical application of pixel streaming for product demonstrations.
Enhancing user engagement with spatial audio and Unreal Engine's MetaSounds.
The real-world case study of why a company would choose a specialized streaming service over self-hosting.
Watch the full podcast: https://www.youtube.com/live/UbMsNXdG...
Sasan explains how Eagle 3D Streaming made it easier than ever to deploy immersive experiences, like their "Ambience" project, allowing clients to virtually change the acoustics of an entire venue.
✵ Website – https://www.eagle3dstreaming.com/?utm...
✵ Stream Now –https://controlpanel.eagle3dstreaming...
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