In this video we cover the Unity3D callback methods, OnBecameVisible() and OnBecameInvisible. This is part of a Unity Tips series of videos.
This useful callback methods reduce can be used to optimise your CPU usage when trying to detect whether a GameObject is visible on screen or not!
The associated article with additional information on anfactuous.co.uk : https://www.anfractuous.co.uk/2020/01...
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