Fixing Unreal Engine's Combat Variant (5.7)

Опубликовано: 16 Июнь 2026
на канале: DEVenestration
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#UnrealEngine #Combat #5.7

Reviewing the combat variant from 5.6 in UE5.7 (technically 5.7.1) and fixing a few obvious issues along the way. There are several neat things from a working AI enemy and state tree example to several actors that incorporate damage and interaction interfaces.

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Timestamp

00:00 - Start
00:17 - Overview & Combat Demo
03:18 - Combat Character Overview
05:38 - Heavy Attack Fix
06:54 - Camera and Boom Issue Fix
09:13 - AI Enemy Overview
10:22 - State Tree
11:14 - Player & AI Controllers
12:12 - New Enemy Spawner
13:35 - New Interactable Objects
14:12 - Checkpoint Actor
14:46 - Activation Volume
15:16 - Final Thoughts
17:12 - Outro