UNREAL ENGINE | HDRI Lighting with Real Time Ray Tracing

Опубликовано: 21 Май 2026
на канале: David Bowcutt
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Over the past week I have been developing my HDRI lighting workflow inside Unreal engine.

Here is an example of the quality that can be achieved with HDRI lighting and Real-time ray tracing inside Unreal engine.

Unreal Engine impresses me more and more every time I use it, I found having real time feedback directly in the viewport particularly invaluable when it came to framing shots, particularly when it came to bring lighting effects into play.

I must say I am looking forward to the team at Epic Games sorting out Unreal’s handling of raytraced transparency as it’s one area that really lets it down, although I may be missing something?

Visit www.davebowcutt.com to find out more

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Stock assets used in making this scene include:

CAR MODEL: www.Squir.com

BRIDGE MODEL: www.unrealengine.com

HDRI: www.hdrihaven.com

Music by: www.soundcloud.com/dj-steve-leach

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