How Game of the Year Attack Animations are Created

Опубликовано: 05 Март 2026
на канале: Class Creatives
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How do game of the year studio winners create attack animations?

Learn how AAA games such as Elden Ring, God of War, Last of Us, Sekiro, Spiderman, Horizon, Uncharted, and more utilize software such as Autodesk Maya and industry workflows to create award winning game combat animations!

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Timestamps

00:01 Game of the year attack animations overview
00:30 How attacks have evolved for next-gen hardware
01:14 Crafting high quality single attacks
02:45 Class Creatives online game development learning
03:22 NPC enemy attack animations
04:10 Crafting high quality 3-hit hero attack combos
05:23 Crafting high quality double hit attacks
05:52 IGC, finisher executions, and special attacks
06:39 Take-down sneak kill attack animations
07:10 Animating hit reactions for NPC and hero characters
07:55 "Cubimation" | Pro-Tip secret animating with cubes to speed up the animation combat workflow process
08:57 Conclusion

This video features the work from the following artists:
Horizon Forbidden West
https://vimeo.com/groups/gameanim/vid...
https://vimeo.com/groups/gameanim/vid...
https://vimeo.com/groups/gameanim/vid...
Ghost Tsushima
https://vimeo.com/groups/gameanim/vid...
Destiny 2
https://vimeo.com/684490978
Sahdow of War
https://vimeo.com/409378235
Last of Us/Uncharted Naughty Dog
https://vimeo.com/432017967
https://vimeo.com/433279758
https://vimeo.com/170580307
https://vimeo.com/436972103
Marvel
https://vimeo.com/488753472
https://vimeo.com/328004073
Cubimation
https://vimeo.com/492937618
Additional
https://vimeo.com/102304492
https://vimeo.com/435012397
https://vimeo.com/659329128
https://vimeo.com/611890416
https://vimeo.com/95751138

In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.

Over 13 hours of Animation instruction!

We will cover the following core skill sets:

Getting started with Maya and understanding the animation process

Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations

Strong Fundamentals of Animation Body Mechanics

Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya

Unreal Engine's A.R.T. rigging tools for Autodesk Maya

Understanding hotkeys to animate quickly

Animating with keyframes

Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics

Animating a production ready Idle, Run, Walk, Jump quickly and efficiently

Fundamentals of motion capture and how to edit motion data

Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export

Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.

Why Learn From Class Creatives?

This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.