Boost Performance with GPU Instancing in Godot | Voxel Terrain #4 | Tutorial

Опубликовано: 26 Март 2026
на канале: MakerTech
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In this video, will see how we can use GPU Instancing in Godot to optimize our rendering.

I’ve created this simple little voxel terrain, but as soon as I load the project and start moving around, it's obvious something's off.

The project takes forever to load and despite the world being fairly empty, it is slow and lagging a lot.

Let's explore Godot's profiler using this voxel terrain as a use case.

I’m currently using Godot 4.4.0, but I’ll keep updating whenever a new version of Godot comes out.

During this series we will touch upon several interesting topics including procedural generation, profiling and optimizing, comparing solutions, multithreading and much more.

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All Voxel Terrain related videos:    • Voxel Terrain in Godot (Devlog / Tutorials)  

00:00 Intro
00:25 The Problem
02:14 MultiMesh
03:50 Generate Data
07:01 Collision (or not)
09:19 Bonus (color)
10:59 What's next then?

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Download Godot: https://godotengine.org
MultiMesh: https://docs.godotengine.org/en/stabl...
Using MultiMesh: https://docs.godotengine.org/en/stabl...
Animating Fish: https://docs.godotengine.org/en/stabl...
Basis: https://docs.godotengine.org/en/stabl...

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