In this video, I show you how to implement AStar2D in TileMapLayer to use A* pathfinding in an isometric game with Godot 4.4+.
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00:00 Intro
00:30 Create a new class
04:55 Implement the AStar2D
15:25 Testing
16:05 Move Animation
18:40 Add a line
Implementing A* Pathfinding in TileMapLayer Isometric Edition | Godot 4.4
#AStar #Pathfinding #Isometric #GodotEngine #Godot4 #GDScript #GameDev #IndieDev #BaoConquest