We're going to press on with the series, this time with the broadcast system.
By the end of this video, we will have gotten our first taste of the broadcast system to help us de-couple our rpg game objects. What this does, is eliminate object dependencies which could otherwise ruin the game logic.
So, as far as OOP is concerned, this allows us to keep our code as self-contained as possible. BUT, there will be times (especially this early on) when we just want to get functionality settled and in place. And that means that we'll have to not use OOP. We will clean everything up eventually and have the entire system running completely independent of each other, but that is not now.
Big thank you to OcO for having this free assets pack that we can use! You can download and donate to the creator here:
https://oco.itch.io/medieval-fantasy-...
#gamemakerstudio2 #tutorial #rpg
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