0:00 - Intro
0:43 - Creating switch with hierarchy
4:48 - Random Tree Scale
6:09 - Trick from Rohan Dalvi’s tutorials
6:37 - Random Tree Color
12:01 - Creating ground
Scripts:
Random object switch
fit01(rand(detail("../foreach_begin2_metadata1/", iteration, 0)+421),0,opninputs("."))
Random Color Seed
fit01(rand(detail("../foreach_begin2_metadata1/", iteration, 0)+1231),0,5000)
In this tutorial I am going to show you a lot of interesting techniques. First we are going to create a system which copies the trees randomly but is aware of its hierarchy. So we don’t get parts that are floating in the air. Later we are going to finish off with randomizing the color of the trees and creating a terrain so that we get a proper little stylized wood.
Also I strongly recommend you to watch my previous tutorial called “- Copy Random Objects to Points,” because we are going to use some of the techniques from this one.
Become a patreon and support the channel
/ houdini123
Instagram:
/ houdini123_tutorials