So this is what happens if someone who's new in gamemaker decided to make his first game and accidentally went too deep. i tried to make pong less... boring? its quite a wild yet a long journey to be honest. from renewing the assets... twice, new mechanics, the popups, even adding some juice into the game to get your dopamine rising uhhhhm ^^;
timestamps:
0:00 ruining pong for fun
0:58 redesigning old assets
1:33 mechanic idea explanation
3:26 applying the chaotic scoring system
3:43 satisfying popups and "game juice"
5:30 adding a high-risk but rewarding combo mechanic
6:05 making the score HUD more alive
6:22 redesigning old assets again
6:53 the ultimate goal popup idea
7:50 applying the goal popup
8:37 creating my own ring function in gamemaker
10:16 one min gameplay showcase
11:24 before and after comparison
11:31 ending, more coming soon :)