I've upgraded to Blender 4.0 and Godot 4.2, but I noticed that the glTF Embedded format is gone.
So, if you want to correctly export .fbx, .glb, or .gltf files from Blender for import into Godot 4.2, this is the tutorial for you.
✔ Avoid duplicate texture and material errors when importing assets into Godot 4.
✔ Blender 4.0 no longer has the glTF Embedded option. Don't worry.
💥 My free Blender 3.5 and Unreal Engine 5.2 course on Udemy:
(https://www.udemy.com/course/blender-...)