[UR] Applied Human Computer Interaction Final Prep Guide, Spring 2026 FAST NUCES LHR

Опубликовано: 17 Июнь 2026
на канале: Abi
324
5

Everything FAST-NUCES LHR Related I've Put Out:
https://docs.google.com/document/d/1e...

Timestamps:
0:00 - Exam Contents Predictions
2:57 - Sessional-I Contents
4:20 - Sessional-II Contents
5:04 - Post Sessional Contents
6:30 - The Project

7:17 - Sessional-I Content Speedrun
7:28 - Intro to HCI
8:28 - The Human
10:25 - Cognition (Frameworks and The Gulfs)
12:41 - Norman's Model of Interaction
15:26 - Abowd-Beale Framework
15:55 - Ergonomics
19:12 - Interaction Design Process & Practical Issues in IxD

24:49 - Sessional-II Content Speedrun
24:59 - Data Gathering & Requirement Discovery
25:34 - Bringing Requirements to Life (Personas, Scenarios)
27:15 - Prototyping, Storyboarding, Wireframes
27:40 - Conceptual Design
28:57 - Norman's 4 Golden Rules of Navigation Design
30:38 - Design Rules
31:29 - What is Usability?
35:37 - Schneidermann's 8 Golden Rules of Interface Design
37:00 - Norman's 7 Principles and Theo Mendel's 3 Golden Rules
39:00 - Usability & UX Goals

41:05 - Post Sessional-II Content Outline

42:14 - B1C13: Interaction Design in Practice
42:24 - Design Patterns, Anti-Patterns, and Dark Patterns
43:16 - Some Common Design Patterns (and Anti-Patterns)
48:27 - Slop Articles: Good and Bad UX Patterns Articles

57:57 - B1C14: Introducing Evaluation
58:24 - Types of Evaluation Studies
1:00:27 - Empirical v. Analytical Evaluation
1:01:19 - B1C15: Evaluation Studies

1:02:09 - B1C16: Inspections, Analytics, and Models
1:02:23 - Jakob Nielsen's 10 Usability Heuristics
1:07:38 - Cognitive v. Pluralistic Walkthroughs
1:10:05 - Web Analytics & A/B Testing
1:10:35 - Predictive Modelling and Fitts' Law

1:12:45 - BXCX: Introduction to GOMS
1:15:15 - CMN-GOMS Examples
1:17:45 - NGOMSL Examples
1:20:19 - KLM-GOMS
1:20:58 - Classical KLM Operators
1:22:00 - Modern KLM Operators
1:22:30 - KLM Example 1
1:25:45 - KLM Example 2
1:28:00 - When to Insert Mental Preparation Operator

1:30:48 - B2C10: Universality Design
1:31:10 - NCSU's 7 Principles for Universal Design
1:33:50 - Multimodal v. Multisensory Interaction
1:34:35 - Auditory Icons and Earcons

1:36:25 - End