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Also a important part of this guide i forgot was the sigils found in each arena, That refresh each round.
I reccomend using these for youre first few runs, to help you get accustomed to the mechanics, and eventually pull yourself off of using them
Axe - Attack/spell dmg.
Wing - Run Speed (Stacks with VO, Minor And Major exepedition!)
Shield - Defense (Live through 90% of 1 shot mechanics, reflects projectiles back like a dk's reflective scale)
Chalice - Healing, Basically healing springs