= Still One of the Best 3rd Person Shooter to Date......
Its been hell 19 years since release of Max Payne 2 but still gameplay looks just amazing with payne evolution complete overhaul max payne 3 mod with new bullet time animations textures new gameplay & many more ton of changes has been added on payne evolution mod...........
= Payne Evolution Mod Enhanched Edition Features
= Gameplay Cutscenes – Some special cutscenes are modified to include gameplay elements, just like you experienced in MP3, so expect to be thrown straight in the middle of the action, with plenty of bullettime and in full control of your character.
= Limited Inventory – You can take with you only 3 weapons at most, the 38 Revolver will always stay there as your backup sidearm, then you can pick up another handgun and a rifle. Picking up the same handgun again will give you the ability to dual wield it. Dual wielding the handguns will not make you drop your rifle. Obviously picking up a different handgun or rifle will replace your previous weapon and all its ammo will be gone, so choose wisely.
= Shootdodges – The new shootdodges are very similar to the Max Payne 3 ones, there’s a new shootdodge specific for the one-handed handguns and you will stay in the air a lot longer, also the shootdodge slowmotion will end only when you land, so shootdodging from a higher place will give you more slowmotion air time, and once landed you can stay prone as long as you fire your gun.
= Last Stand – If you have at least one painkiller left and you get fatally wounded you will enter Last Stand mode for a few seconds, in Last Stand you will be able to freely aim Max’s arm while his body is falling to the ground, if you succeed at killing an enemy you will get back in action instead of dying, but be aware that all your painkillers will be used.
=Takedown – If you press the Use key when very close to an enemy you will perform a close range takedown and mercilessly execute him, the animation is weapon specific, and you will be rewarded with a full
BulletTime bar.
= Attachments – Some enemies will use attachments like a Tactical Light or a Laser Sight, once killed they will drop a random attachment detached to their weapon, simply pick it up to dynamically attach it to the weapon you’re currently holding.
= Killcams – Your accuracy will be rewarded with an awesome weapon specific killcam usually when killing the last enemy of a group.
New Textures
New Animations
New Bullet Time Animations
New Character Models
Implemented Shootdodge Slowmotion Exactly
like in Max Payne 3
New weapons sound system
New High Level of Detail Option Added in Video Options Menu
New Player Movement Animations
New Gunplay Feels Same like Max Payne 3
New Weapon Models
New Lighting
New Weapons Takedown Enemy Kills
New Feeling while Shooting same exact like Max Payne 3
Automatic ammo collection (weapon "teleporting" on first touch is expected and unsolvable)
Replacing a weapon now drops the old one (all ammo still disappear, but now one single mag stays)
New weapons sound system (whole different BT specific sounds for both player and enemies)
Implemented Last Stand also in the two levels where it wasn't working (Upper East Side and Ending Manor)
Replaced the Chow Yun Fat skin with John Wick skin (thanks AndersenTheMuss!)
Implemented shootdodge slowmotion canceling (just press the bullettime button again, exactly like in MP3)
More last stand surviving speech (with proper subtitles obviously)
Improved Fal/ColtCommando muzzleflash (closer to the MP3 one)
Replaced Max's jump sound with hopefully better sounds (still from MP3 like the old ones)
Ported Marty's bar radio musics (Vinnie have it playing in his parking lot where you escort him)
Now cough sounds plays along with the cough anim (when near a big fire like in Condemned Building B)
Improved whirl reload effects (BulletTime reload feels more like in MP3 now)
Fixed cinematics audio shots (Max's apartment intro have MP3 sniper sound, last level intro have hammer cocking sound, etc)
New piano play sound (enemy now plays a real recorded custom piano version of MP theme played by a fan)
Improved shootdodge background noise (falling/slowingdown sound effect like in MP3)
New mpk first person overlay (I still prefer the old one, but a lot of people complained so...)
Tweaked bullets speed and BulletTime values to improve gameplay (even cooler slomotions action now)
Countless of fixes to audio, textures, models, subtitles and so on
Hud hidden when unneeded (now screeen is completely clear in exploration part of levels)
Replaced original MP2 musics with appropriate MP3 musics
Added LOD and Framerate Smoothness sliders to video options menu
= Payne Evolution Mod Download
https://www.moddb.com/mods/payne-evol...
= Patreon: / bbphoenix
#MaxPayne2 #PayneEvolution #Remastered