Many Beginners are overwhelmed with deforming the mesh in the Geometry Nodes Editor, but this doesn't have to be like this.
In this video you will learn how to deform your object as usual in the edit mode and then just control that deformation with a controller to apply the strength of it and of course animate it.
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Timestamps:
0:00 - Intro / Showcase
0:19 - Preparation (Duplicating and Deforming in Edit Mode)
0:44 - Geometry Nodes (Capture Original Indices)
1:15 - Geometry Nodes (Sample Alternative Geometry)
1:41 - Geometry Nodes (Mix Positions / Apply effect)
2:13 - Optional: Continue Deforming the Alternative Version
2:30 - Add Controller and drag it in the Editor
2:49 - Geometry Nodes (Distance to Controller)
3:56 - Outro